That could prevent one from needing to adjust all monster stats (you can still Gear NPCs with some magic items and boost their CR).
#Dmg 5e pdg full
What this means is you could assume that a group in full +5 weapons and armor, at 15th level, could maybe be treated like a 20th level Party. That probably would work for a quick assessment of course, you'll gauge what they can handle as you play. If level is about double CR, then +1 to hit and AC is +1 level. Įither way, +2 to hit and AC is +1 to CR based on the DMG calculator.
#Dmg 5e pdg plus
I feel like it's more level divided by two, plus 1 per tier (5, 11, 17, 20). It depends on how much they're holding back for a long day. From casual tests, player characters run through the CR calculator end up with something like a CR 2/3rds their level. Thus, if going from unassumed magic items to assumed magic items, one might want to scale up monster AC and to hit to compensate.īut here comes an interesting thought: what if you took player magic gear (mainly weapons and armor) into account in determining the difficulty of combats. It does seem to assume some sort of AC bonus (as monster attack grows about at these levels as well as 12, 16, and 19) I suspect this is because this is how the Monk grows and because magic items to boost AC are more plentiful.
So, what would adding these items to the game do? I can wholeheartedly believe myself when I say that I think the game math isn't assuming magic to hit bonuses (the monster design guidelines in the DMG have ACs that go up about at 4, 5, 8, 9, 13, 17, or the same time they generally will see Attack increases). 'You found 500 gold' means something different in a world where 2305 gold will buy you a +1 sword. Yes, that means they're special, but it also means players don't get as much treasure. The book gave me a value for this item and made me feel like they were fair against others of similar cost. I could take spells and make them permanent and BAM, new magic item. I could design whatever I could think of. One thing I liked about 3E magic items is their piecemeal approach.
But, like always, I'm concerned about what this will do to the game. Partially because I'm running a 3E game converted to 5E, and partially because my group is very familiar with 3E, I'm tempted to try porting the 3E magic items onto 5E.